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 (define (below painter1 painter2) 
   (let ((split-point (make-vect 0.0 0.5))) 
     (let ((paint-bottom 
            (transform-painter painter1 
                               (make-vect 0.0 0.0) 
                               (make-vect 1.0 0.0) 
            (transform-painter painter2 
                               (make-vect 1.0 0.5) 
                               (make-vect 0.0 1.0)))) 
       (lambda (frame) 
         (paint-bottom frame) 
         (paint-top frame))))) 
 (define (below-2 painter1 painter2) 
   (rotate90 (beside (rotate270 painter1) (rotate270 painter2)))) 
 ;; Another way 
 (define (below-2 painter1 painter2) 
   (rotate270 (beside (rotate90 painter2) (rotate90 painter1)))) 
 ;; A way to do it using only the operations created in 
 ;; ex 2.50: rotate180 and rotate270 
 ;; It's a bit of a wild ride. 
 (define (below3 p1 p2) 
   (rotate180 (rotate270 (beside (rotate270 p1) (rotate270 p2)))))